![]() ![]() Released way back in April 1999, it was an expansion to Grand Theft Auto. The variety this game offered was a step up from its predecessor. The sprawling landscapes and fluid controls were their achievements. Even GTA Online has a smuggler's run mode in it. The AI routes offered more range and freedom to the players to strategize on different routes to win.Īn improvement to its predecessor, Smuggler’s Run 2 offers more gameplay variety, including an online component apart from visual upgrades and much more. The maps provide a wide array of cars and unlockables including different moves among other gameplay benefits. The game offered gameplay like illegal street racing combined with arcade and a hell of a lot of fun! You race across different places as you progress through the story. In 2003, Rockstar came back with a sequel to Midnight Club, called Midnight Club II. This made Rockstar confident about this franchise and they made two sequels after the original release in 2000. The game was lauded for its design and overall gameplay. Midnight Club was one of the very first racing video games by Rockstar. Back then, they were trying different types of games, from skateboarding to racing and what not! Some paid off while others were a mess. The buildings weren’t right, though it did have a nice feel. It was brilliant, just bombing around the city, but it was still bug-ridden and the demo was always crashing. ![]() All the little effects, like being able to run pedestrians over, came from someone saying: “Hey, it would be cool if you could do this.” When we first got the driving part done, everyone huddled around to see it working. There were maybe seven programmers working on it. According to DMA Design founder, Dave Jones:ĭave was fascinated by the idea of just giving players the tools and letting them do what they wanted. This game paved the way to create more compelling experiences like this. The game was originally developed by DMA Design (which later became Rockstar North). This game changed everything, for the games industry and Rockstar Games, as well. “Instead of waiting to start big, start small so that you can grow big”. The game had various texture issues which created a lot of hindrances while playing the game. All the missions were almost the same and the AI was laughable. What was bad about this game was its tedious and repetitive nature. Race with AI, explore a 3D environment and perform several kinds of stunts like flips, dodging, etc. Smuggler’s Run had a lot of fun elements. The game was panned for its quality when compared with the revolutionary GTA III. After launch, Rockstar quickly moved to different directions to forget this repetitive mess. You need to run from point A to point B, beat some baddies and this kept on repeating itself. Missions had the same formula of beating someone to death with an injured arm. State of Emergency was released on Xbox and PS2, lacked the Rockstar quality and the mission design was quite repetitive. A rip-off of this game was present in the above title. Games released by Rockstar on Gameboy Color mostly sucked. Starting from a single tap to multiple taps, it keeps on going till the very end. A game where you just need to press a button. This game, just like Underground Liar Launched on Gameboy Color and god, was at the same level as Underground Liar. It was heavily uninspired and didn't have much replayability either. As they say, it was downright evil of Rockstar themselves. Aside from a few mini-games and clunky controls, it was not the game people would've expected from Rockstar. The game allowed players to play a Pac-Man clone called " Mojo Maze" and… a Rock-Paper-Scissors game that was fun. Rockstar is known for unique games, both story and gameplay-wise, but this game was a forgettable affair and that’s why this game is never mentioned anywhere. Hardly anyone knows about this game… because it was umm… a mess. This game tried very hard to be a 'Tony hawk' but the end result was an awful mess.īack in 2000, Underground Liar was released for Gameboy Color. There’s very little information present about this game over the internet for all obvious reasons. You surf through waves and that’s pretty much it. Apart from surfing, decent visuals (back in 2000), the game offered almost next to nothing. One of the lowest-rated Rockstar Game on Metacritic, with an average score of 46/100, Surfing H3O is one of Rockstar’s worst games to date. This is a personal opinion and the list may vary according to you (maybe, maybe not). The list presents every single Rockstar Games ranked from worst to best, and it's updated to 2020. We’ll be focusing on the games developed and published by Rockstar Games. Rockstar is the behemoth of this video games industry when it comes to creating unique and engaging single-player experiences. ![]()
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